Player-versus-player

Arena

Challenge other players’ defense teams, climb the weekly rankings, and earn rewards across several competitive formats.

Rival warbands clash in a fantasy arena

Choose your format

Arena

Unlocks at level 15. Challenge an opponent’s defense team with your chosen lineup. Set your own defense to face other players’ attacks.

Team Tag

Unlocks at level 30. A match is best of three rounds, with separate teams. Build depth across your roster instead of putting every strong hero into one lineup.

Call of Heroes

Unlocks at level 50. The eligible hero pool rotates each season and restricts both attack and defense lineups. Check the current rotation before preparing your team.

Entries and weekly seasons

Points and Tokens of Victory

Wins increase your Arena points; losses reduce them. In Arena and Call of Heroes, a win starts at 30 points, with additional points possible against ranked opponents, while a loss costs 10 points. Team Tag uses a base of 9 points for a win and −3 for a loss.

Battles also award Tokens of Victory, including a smaller reward for a loss. Successful defenses earn tokens through mail. Token amounts vary by format and league.

Progress and ranking rewards

Raise your score to unlock progress rewards and compete for season-ranking rewards. Reward pools differ by format. A completed progress track can also promote you to a higher league in the following season.

Call of Heroes presents its currently reached progress reward tier, so check that format’s reward screen when deciding when to claim.

Opposing warbands face each other between the portals of two realms

Coming with Convergence

Cross-realm competition is part of the upcoming Convergence announcement. The formats above describe the existing Arena progression; follow the announcement for the next release.

See the Convergence announcement