Mage
Mage is a common Neutral human spellcaster who channels ranged mystical power from the back line. Its signature abilities include Magical Blast, Magical Sphere, and Overpower.

| Affinity | Neutral |
|---|---|
| Class | Spellcaster |
| Rarity | Common |
| Race | Human |
| Damage Type | Ranged Mystical |
| Battle Rating | BR: 7,421 |
| Acquisition | Summoning Scroll. |
Traits
- Spellcaster: A magic-oriented class. Check individual abilities for damage, support, and control effects.
- Neutral: No affinity advantage or weakness.
- Human: All stats +2%; base Health -10%.
- Mystical: Uses mystical damage.
- Ranged: Ranged attack type.
Reference stats
Use these values to compare profiles within this guide. A game version and complete level, upgrade, and equipment baseline are not specified, so check your hero’s current values in game.
| Health | 3,335 |
|---|---|
| Attack | 1,295 |
| Defense | 835 |
| Luck | 19.82 |
| Strength | 2.605 |
| Initiative | 137.31 |
| Agility | 5.503 |
| Endurance | 0.741 |
| Intelligence | 16.222 |
Abilities
Magical Blast
Attack with 1,295 power
No upgrades available
Magical Sphere
Attack with 1,619 power
Cooldown 2 turns
No upgrades available
Overpower
100% chance to apply Overpower for 1 turn
Keep Turn
Self buff, Cooldown 3 turns
No upgrades available
Concentration
Gets an extra turn 10% chance
Passive
No upgrades available
Wisdom
+5% Attack
Passive
No upgrades available